Cv::Ogl¶
Singleton Methods¶
convert_from_gl_texture_2d(texture: Cv::Ogl::Texture2D, dst: Cv::OutputArray) -> NilClass
convert_to_gl_texture_2d(src: Cv::InputArray, texture: Cv::Ogl::Texture2D) -> NilClass
map_gl_buffer(buffer: Cv::Ogl::Buffer, access_flags: Cv::AccessFlag) -> Cv::UMat
render(arr: Cv::Ogl::Arrays, mode: Integer, color: Cv::Scalar) -> NilClass
render(tex: Cv::Ogl::Texture2D, wnd_rect: Cv::Rect2d, tex_rect: Cv::Rect2d) -> NilClass
render(arr: Cv::Ogl::Arrays, indices: Cv::InputArray, mode: Integer, color: Cv::Scalar) -> NilClass