Texture2D¶
Constructors¶
initialize()
initialize(arr: Cv::InputArray, auto_release: TrueClass)
initialize(asize: Cv::Size2i, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass)
initialize(asize: Cv::Size2i, aformat: Cv::Ogl::Texture2D::Format, atex_id: Integer, auto_release: TrueClass)
initialize(arows: Integer, acols: Integer, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass)
initialize(arows: Integer, acols: Integer, aformat: Cv::Ogl::Texture2D::Format, atex_id: Integer, auto_release: TrueClass)
Methods¶
bind -> NilClass
cols -> Integer
copy_from(arr: Cv::InputArray, auto_release: TrueClass) -> NilClass
create(asize: Cv::Size2i, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass) -> NilClass
create(arows: Integer, acols: Integer, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass) -> NilClass
empty? -> TrueClass
copy_to(arr: Cv::OutputArray, ddepth: Integer, auto_release: TrueClass) -> NilClass
format -> Cv::Ogl::Texture2D::Format
release -> NilClass
rows -> Integer
set_auto_release(flag: TrueClass) -> NilClass
size -> Cv::Size2i
tex_id -> Integer