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Texture2D

Constructors

initialize()

initialize(arr: Cv::InputArray, auto_release: TrueClass)

initialize(asize: Cv::Size, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass)

initialize(asize: Cv::Size, aformat: Cv::Ogl::Texture2D::Format, atex_id: Integer, auto_release: TrueClass)

initialize(arows: Integer, acols: Integer, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass)

initialize(arows: Integer, acols: Integer, aformat: Cv::Ogl::Texture2D::Format, atex_id: Integer, auto_release: TrueClass)

Methods

bind -> NilClass

cols -> Integer

copy_from(arr: Cv::InputArray, auto_release: TrueClass) -> NilClass

create(asize: Cv::Size, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass) -> NilClass

create(arows: Integer, acols: Integer, aformat: Cv::Ogl::Texture2D::Format, auto_release: TrueClass) -> NilClass

empty? -> TrueClass

copy_to(arr: Cv::OutputArray, ddepth: Integer, auto_release: TrueClass) -> NilClass

format -> Cv::Ogl::Texture2D::Format

release -> NilClass

rows -> Integer

set_auto_release(flag: TrueClass) -> NilClass

size -> Cv::Size

tex_id -> Integer