OutputArray¶
Constructors¶
initialize(m: Cv::Mat)
initialize(vec: Std::Vector≺cv꞉꞉Mat≻)
initialize(d_mat: Cv::Cuda::GpuMat)
initialize(buf: Cv::Ogl::Buffer)
initialize(cuda_mem: Cv::Cuda::HostMem)
initialize(m: Cv::UMat)
initialize(vec: Std::Vector≺cv꞉꞉UMat≻)
initialize(m: Cv::Mat)
initialize(vec: Std::Vector≺cv꞉꞉Mat≻)
initialize(d_mat: Cv::Cuda::GpuMat)
initialize(buf: Cv::Ogl::Buffer)
initialize(cuda_mem: Cv::Cuda::HostMem)
initialize(m: Cv::UMat)
initialize(vec: Std::Vector≺cv꞉꞉UMat≻)
initialize(arg_0: Std::Vector≺vector≺cv꞉꞉Point_≺int≻≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 1≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 2≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 3≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 4≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 1≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 2≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 3≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 4≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 1≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 2≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 3≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 4≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 1≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 2≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 3≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 4≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 1≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 2≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 3≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 4≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 6≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 1≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 2≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 3≻≻)
initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 4≻≻)
initialize(_flags: Integer, _obj: Rice::Pointer≺void≻)
Methods¶
get_host_mem_ref -> Cv::Cuda::HostMem
get_o_gl_buffer_ref -> Cv::Ogl::Buffer
get_gpu_mat_vec_ref -> Std::Vector≺cv꞉꞉cuda꞉꞉GpuMat≻
create(sz: Cv::Size, type: Integer, i: Integer, allow_transposed: TrueClass, fixed_depth_mask: Cv::OutputArray::DepthMask) -> NilClass
create(rows: Integer, cols: Integer, type: Integer, i: Integer, allow_transposed: TrueClass, fixed_depth_mask: Cv::OutputArray::DepthMask) -> NilClass
create(dims: Integer, size: Rice::Pointer≺int≻, type: Integer, i: Integer, allow_transposed: TrueClass, fixed_depth_mask: Cv::OutputArray::DepthMask) -> NilClass
get_gpu_mat_ref -> Cv::Cuda::GpuMat
get_u_mat_ref(i: Integer) -> Cv::UMat
assign(u: Cv::UMat) -> NilClass
assign(m: Cv::Mat) -> NilClass
assign(v: Std::Vector≺cv꞉꞉UMat≻) -> NilClass
assign(v: Std::Vector≺cv꞉꞉Mat≻) -> NilClass
get_mat_ref(i: Integer) -> Cv::Mat
create_same_size(arr: Cv::InputArray, mtype: Integer) -> NilClass
set_to(value: Cv::InputArray, mask: Cv::InputArray) -> NilClass