Skip to content

OutputArray

Constructors

initialize()

initialize(m: Cv::Mat)

initialize(vec: Std::Vector≺cv꞉꞉Mat≻)

initialize(d_mat: Cv::Cuda::GpuMat)

initialize(buf: Cv::Ogl::Buffer)

initialize(cuda_mem: Cv::Cuda::HostMem)

initialize(m: Cv::UMat)

initialize(vec: Std::Vector≺cv꞉꞉UMat≻)

initialize(m: Cv::Mat)

initialize(vec: Std::Vector≺cv꞉꞉Mat≻)

initialize(d_mat: Cv::Cuda::GpuMat)

initialize(buf: Cv::Ogl::Buffer)

initialize(cuda_mem: Cv::Cuda::HostMem)

initialize(m: Cv::UMat)

initialize(vec: Std::Vector≺cv꞉꞉UMat≻)

initialize(arg_0: Std::Vector≺vector≺cv꞉꞉Point_≺int≻≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 1≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 2≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 3≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned char‚ 4≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 1≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 2≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 3≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺short‚ 4≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 1≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 2≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 3≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺unsigned short‚ 4≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 1≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 2≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 3≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺int‚ 4≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 1≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 2≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 3≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 4≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺float‚ 6≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 1≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 2≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 3≻≻)

initialize(arg_0: Std::Vector≺cv꞉꞉Vec≺double‚ 4≻≻)

initialize(_flags: Integer, _obj: Rice::Pointer≺void≻)

Methods

get_host_mem_ref -> Cv::Cuda::HostMem

clear -> NilClass

get_o_gl_buffer_ref -> Cv::Ogl::Buffer

get_gpu_mat_vec_ref -> Std::Vector≺cv꞉꞉cuda꞉꞉GpuMat≻

create(sz: Cv::Size, type: Integer, i: Integer, allow_transposed: TrueClass, fixed_depth_mask: Cv::OutputArray::DepthMask) -> NilClass

create(rows: Integer, cols: Integer, type: Integer, i: Integer, allow_transposed: TrueClass, fixed_depth_mask: Cv::OutputArray::DepthMask) -> NilClass

create(dims: Integer, size: Rice::Pointer≺int≻, type: Integer, i: Integer, allow_transposed: TrueClass, fixed_depth_mask: Cv::OutputArray::DepthMask) -> NilClass

get_gpu_mat_ref -> Cv::Cuda::GpuMat

get_u_mat_ref(i: Integer) -> Cv::UMat

assign(u: Cv::UMat) -> NilClass

assign(m: Cv::Mat) -> NilClass

assign(v: Std::Vector≺cv꞉꞉UMat≻) -> NilClass

assign(v: Std::Vector≺cv꞉꞉Mat≻) -> NilClass

fixed_size? -> TrueClass

fixed_type? -> TrueClass

get_mat_ref(i: Integer) -> Cv::Mat

create_same_size(arr: Cv::InputArray, mtype: Integer) -> NilClass

move(m: Cv::Mat) -> NilClass

move(u: Cv::UMat) -> NilClass

needed? -> TrueClass

release -> NilClass

set_to(value: Cv::InputArray, mask: Cv::InputArray) -> NilClass