Point2s¶
Constructors¶
initialize(sz: Cv::Size2s)
initialize(v: Cv::Vec2s)
initialize(_x: Integer, _y: Integer)
Attributes¶
Methods¶
!=(arg_0: Cv::Point2s) -> TrueClass
!=(arg_0: Cv::Point2s) -> TrueClass
*(arg_0: Float) -> Cv::Point2s
*(arg_0: Integer) -> Cv::Point2s
*(arg_0: Integer) -> Cv::Point2s
+(arg_0: Cv::Point2s) -> Cv::Point2s
+(arg_0: Cv::Point2s) -> Cv::Point2s
-(arg_0: Cv::Point2s) -> Cv::Point2s
-(arg_0: Cv::Point2s) -> Cv::Point2s
/(arg_0: Float) -> Cv::Point2s
/(arg_0: Integer) -> Cv::Point2s
/(arg_0: Integer) -> Cv::Point2s
/(arg_0: Float) -> Cv::Point2s
==(arg_0: Cv::Point2s) -> TrueClass
==(arg_0: Cv::Point2s) -> TrueClass
assign_divide(arg_0: Integer) -> Cv::Point2s
assign_divide(arg_0: Float) -> Cv::Point2s
assign_divide(arg_0: Float) -> Cv::Point2s
assign_divide(arg_0: Integer) -> Cv::Point2s
assign_minus(arg_0: Cv::Point2s) -> Cv::Point2s
assign_minus(arg_0: Cv::Point2s) -> Cv::Point2s
assign_multiply(arg_0: Float) -> Cv::Point2s
assign_multiply(arg_0: Float) -> Cv::Point2s
assign_plus(arg_0: Cv::Point2s) -> Cv::Point2s
assign_plus(arg_0: Cv::Point2s) -> Cv::Point2s
cross(pt: Cv::Point2s) -> Float
ddot(pt: Cv::Point2s) -> Float
dot(pt: Cv::Point2s) -> Integer
initialize_copy(pt: Cv::Point2s) -> NilClass
inside?(r: Cv::Rect2s) -> TrueClass
inspect -> String
norm -> Float
to_s -> String
to_vec -> Cv::Vec2s