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Point3d

Constructors

initialize()

initialize(pt: Cv::Point2d)

initialize(v: Cv::Vec3d)

initialize(_x: Float, _y: Float, _z: Float)

Attributes

x: Float (read/write)

y: Float (read/write)

z: Float (read/write)

Methods

!=(arg_0: Cv::Point3d) -> TrueClass

!=(arg_0: Cv::Point3d) -> TrueClass

*(arg_0: Integer) -> Cv::Point3d

*(arg_0: Float) -> Cv::Point3d

*(arg_0: Integer) -> Cv::Point3d

+(arg_0: Cv::Point3d) -> Cv::Point3d

+(arg_0: Cv::Point3d) -> Cv::Point3d

-(arg_0: Cv::Point3d) -> Cv::Point3d

-(arg_0: Cv::Point3d) -> Cv::Point3d

/(arg_0: Integer) -> Cv::Point3d

/(arg_0: Integer) -> Cv::Point3d

/(arg_0: Float) -> Cv::Point3d

/(arg_0: Float) -> Cv::Point3d

==(arg_0: Cv::Point3d) -> TrueClass

==(arg_0: Cv::Point3d) -> TrueClass

assign_divide(arg_0: Float) -> Cv::Point3d

assign_divide(arg_0: Integer) -> Cv::Point3d

assign_divide(arg_0: Integer) -> Cv::Point3d

assign_divide(arg_0: Float) -> Cv::Point3d

assign_minus(arg_0: Cv::Point3d) -> Cv::Point3d

assign_minus(arg_0: Cv::Point3d) -> Cv::Point3d

assign_multiply(arg_0: Float) -> Cv::Point3d

assign_multiply(arg_0: Float) -> Cv::Point3d

assign_plus(arg_0: Cv::Point3d) -> Cv::Point3d

assign_plus(arg_0: Cv::Point3d) -> Cv::Point3d

cross(pt: Cv::Point3d) -> Cv::Point3d

ddot(pt: Cv::Point3d) -> Float

dot(pt: Cv::Point3d) -> Float

initialize_copy(pt: Cv::Point3d) -> NilClass

inspect -> String

to_vec -> Cv::Vec3d