Point3d¶
Constructors¶
initialize(pt: Cv::Point2d)
initialize(v: Cv::Vec3d)
initialize(_x: Float, _y: Float, _z: Float)
Attributes¶
Methods¶
!=(arg_0: Cv::Point3d) -> TrueClass
!=(arg_0: Cv::Point3d) -> TrueClass
*(arg_0: Integer) -> Cv::Point3d
*(arg_0: Float) -> Cv::Point3d
*(arg_0: Integer) -> Cv::Point3d
+(arg_0: Cv::Point3d) -> Cv::Point3d
+(arg_0: Cv::Point3d) -> Cv::Point3d
-(arg_0: Cv::Point3d) -> Cv::Point3d
-(arg_0: Cv::Point3d) -> Cv::Point3d
/(arg_0: Integer) -> Cv::Point3d
/(arg_0: Integer) -> Cv::Point3d
/(arg_0: Float) -> Cv::Point3d
/(arg_0: Float) -> Cv::Point3d
==(arg_0: Cv::Point3d) -> TrueClass
==(arg_0: Cv::Point3d) -> TrueClass
assign_divide(arg_0: Float) -> Cv::Point3d
assign_divide(arg_0: Integer) -> Cv::Point3d
assign_divide(arg_0: Integer) -> Cv::Point3d
assign_divide(arg_0: Float) -> Cv::Point3d
assign_minus(arg_0: Cv::Point3d) -> Cv::Point3d
assign_minus(arg_0: Cv::Point3d) -> Cv::Point3d
assign_multiply(arg_0: Float) -> Cv::Point3d
assign_multiply(arg_0: Float) -> Cv::Point3d
assign_plus(arg_0: Cv::Point3d) -> Cv::Point3d
assign_plus(arg_0: Cv::Point3d) -> Cv::Point3d
cross(pt: Cv::Point3d) -> Cv::Point3d
ddot(pt: Cv::Point3d) -> Float
dot(pt: Cv::Point3d) -> Float
initialize_copy(pt: Cv::Point3d) -> NilClass
inspect -> String
to_vec -> Cv::Vec3d