Point3i¶
Constructors¶
initialize(pt: Cv::Point)
initialize(v: Cv::Vec3i)
initialize(_x: Integer, _y: Integer, _z: Integer)
Attributes¶
Methods¶
!=(arg_0: Cv::Point3i) -> TrueClass
!=(arg_0: Cv::Point3i) -> TrueClass
*(arg_0: Integer) -> Cv::Point3i
*(arg_0: Float) -> Cv::Point3i
*(arg_0: Integer) -> Cv::Point3i
+(arg_0: Cv::Point3i) -> Cv::Point3i
+(arg_0: Cv::Point3i) -> Cv::Point3i
-(arg_0: Cv::Point3i) -> Cv::Point3i
-(arg_0: Cv::Point3i) -> Cv::Point3i
/(arg_0: Integer) -> Cv::Point3i
/(arg_0: Integer) -> Cv::Point3i
/(arg_0: Float) -> Cv::Point3i
/(arg_0: Float) -> Cv::Point3i
==(arg_0: Cv::Point3i) -> TrueClass
==(arg_0: Cv::Point3i) -> TrueClass
assign_divide(arg_0: Float) -> Cv::Point3i
assign_divide(arg_0: Integer) -> Cv::Point3i
assign_divide(arg_0: Integer) -> Cv::Point3i
assign_divide(arg_0: Float) -> Cv::Point3i
assign_minus(arg_0: Cv::Point3i) -> Cv::Point3i
assign_minus(arg_0: Cv::Point3i) -> Cv::Point3i
assign_multiply(arg_0: Float) -> Cv::Point3i
assign_multiply(arg_0: Float) -> Cv::Point3i
assign_plus(arg_0: Cv::Point3i) -> Cv::Point3i
assign_plus(arg_0: Cv::Point3i) -> Cv::Point3i
cross(pt: Cv::Point3i) -> Cv::Point3i
ddot(pt: Cv::Point3i) -> Float
dot(pt: Cv::Point3i) -> Integer
initialize_copy(pt: Cv::Point3i) -> NilClass
inspect -> String
to_vec -> Cv::Vec3i